I use a small set of pieces to create many different objects. This system is very good for videogame environments.
Why I use this system:
· Visual consistency: All objects have the same style.
· Efficiency: It saves memory and processing.
· Speed: I can build worlds very fast.
It is a professional workflow for real-time production.
Interactive demo in Unreal Engine.
Interactive demo in Unity.
Full process video: from sculpting to engine integration.